A LIFE BENEATH THE TOWER

Home below.
Adventure above.

A town of four thousand lives. A tower to brave.
Wake by the tower, make a home in Caelwick,
and lead a crew up the next flight of stairs.

IN DEVELOPMENT ALPHATHE TOWER IS ONLY THE BEGINNINGSCROLL

01 / A PLACE TO BELONG

Every ascent begins
with a place called home.

Caelwick is sealed: everyone in it woke by the tower, or was born to someone who did. Its 4,108 people keep shops and trades, worship their gods, and fill the alehouses of an evening, whether or not you climb.

Make a life among them. Lead a crew into the tower. Come home with what you found, and with whoever you could carry.

Explore the world
I

Wake by the tower

Arrive in Caelwick with a past life remembered and no way back. Make the town your home.

II

Lead the climb

Take up to three companions into generated floors. Plan their tactics; decide on your turn.

III

Carry them home

Bring back aether, loot and the fallen. Every return leaves its mark on the soul and on the town.

02 / THE TOWER'S MARK

Three of ten aethers.
No two heroes alike.

The tower marks each hero with three of its ten aethers, one of them first. Each gets a pool of its own and a region of the soul tree.
Choose a type to see what it does.

OPPOSES WATER

Fire

IN THE TOWN

Forges, ovens, kilns and heating.

IN A FIGHT

Burst damage and burning ground.

Read about the mark

Concept illustration · The mark is in design. The alpha still fights with four starter classes.

03 / YOU LEAD. YOUR CREW FOLLOWS.

A good crew
has a plan.

You play one character. Up to three companions fight on the tactics you give them: actions, targets and conditions, read in order, the first available rule winning.

When a fight is on, the world waits for you. Move, act, and give one companion an order before the clock runs again.

Meet your crew

One decision can change the whole encounter.
Try changing your shield-bearer’s priorities.

TACTICS FIELD GUIDE

Your shield-bearer

INTERACTIVE
1. Choose a priority
2. Read the encounter
LOWEST ALLY HP 28%EARTH POOL Ready
  1. 01
    Shield an allyMost injured ally · HP below 40%
    Ready
  2. 02
    Earth strikeClosest enemy · Enough Earth to spend
    Ready
  3. 03
    Basic attackClosest enemy · Always available
    Ready

Choose your priorities, then see which rule fires.

An illustrative tactics example. Other action requirements are assumed met; this is not live gameplay.

AMBITION. DISCOVERY. CONSEQUENCE.

The next floor is a promise.
Coming home is a choice.

The climb asks more of your crew than strength.
Manage what remains. Know when to push on.
Remember who is counting on you to return.

Read about the tower

04 / MAKING CAELWICK

Dev Blog.

What I’m building, what I’m learning,
and the ideas behind Caelwick.

All posts

THE FIRST CHAPTER

A world
taking shape.

Caelwick is in alpha. Explore what is playable today and what is still taking shape.

Inside the alpha
CURRENT FOCUS

A living town and a crew to lead

Caelwick walked by its 4,108 residents, a leader and up to three companions in turn-shaped fights, a generated climb, and the way home with the fallen.

THE WIDER VISION

A life beyond the tower

The tower’s mark, trust within the crew, trades, shops, crafting and the zones beyond the haze are still taking shape.

Public alpha access and release timing have not been announced here.