No classes. The tower marks you instead.
Why Caelwick's four classes are being replaced by the tower's mark: three of ten typed aethers in your soul, a pool for each, and a tree that grows toward whatever you feed it.
Read the postA LIFE BENEATH THE TOWER
A town of four thousand lives. A tower to brave.
Wake by the tower, make a home in Caelwick,
and lead a crew up the next flight of stairs.
01 / A PLACE TO BELONG
Caelwick is sealed: everyone in it woke by the tower, or was born to someone who did. Its 4,108 people keep shops and trades, worship their gods, and fill the alehouses of an evening, whether or not you climb.
Make a life among them. Lead a crew into the tower. Come home with what you found, and with whoever you could carry.
Explore the worldArrive in Caelwick with a past life remembered and no way back. Make the town your home.
Take up to three companions into generated floors. Plan their tactics; decide on your turn.
Bring back aether, loot and the fallen. Every return leaves its mark on the soul and on the town.
02 / THE TOWER'S MARK
The tower marks each hero with three of its ten aethers, one of them first. Each gets a pool of its own and a region of the soul tree.
Choose a type to see what it does.
OPPOSES WATER
Forges, ovens, kilns and heating.
Burst damage and burning ground.
Concept illustration · The mark is in design. The alpha still fights with four starter classes.
03 / YOU LEAD. YOUR CREW FOLLOWS.
You play one character. Up to three companions fight on the tactics you give them: actions, targets and conditions, read in order, the first available rule winning.
When a fight is on, the world waits for you. Move, act, and give one companion an order before the clock runs again.
Meet your crewOne decision can change the whole encounter.
Try changing your shield-bearer’s priorities.
Choose your priorities, then see which rule fires.
An illustrative tactics example. Other action requirements are assumed met; this is not live gameplay.
04 / MAKING CAELWICK
What I’m building, what I’m learning,
and the ideas behind Caelwick.
COMBAT DESIGNWhy Caelwick's four classes are being replaced by the tower's mark: three of ten typed aethers in your soul, a pool for each, and a tree that grows toward whatever you feed it.
Read the post
TOWNHow Caelwick went from hand-placed buildings to a town generated from its 4,108 residents: their wealth, their trades, their homes, the things they own and the days they live.
Read the post
TOWNSFOLKWhy every resident of Caelwick now carries a full character sheet: attributes, skills, traits, pastimes and the gods they favour, and why the player will end up using the same one.
Read the postTHE FIRST CHAPTER
Caelwick is in alpha. Explore what is playable today and what is still taking shape.
Inside the alphaCaelwick walked by its 4,108 residents, a leader and up to three companions in turn-shaped fights, a generated climb, and the way home with the fallen.
The tower’s mark, trust within the crew, trades, shops, crafting and the zones beyond the haze are still taking shape.
Public alpha access and release timing have not been announced here.